Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
29.07.2008 - Amiga related stuff
Cascade Amiga Demo "Scrollbobs Demo" listed in category "Scenography - Amiga Demos" was recently uploaded or revised.
29.07.2008 - Amiga related stuff
Cascade Amiga Demo "Icehouse BBS" listed in category "Scenography - Amiga Demos" was recently uploaded or revised.
29.07.2008 - Amiga related stuff
Cascade Amiga Demo "Whee's Demo" listed in category "Scenography - Amiga Demos" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...26.04.2024 - Video: Impossible mission 3 for C64 - work in progress (2)
New footage for Impossible Mission 3, which is currently in development for C64 by Icon64.
New footage for Impossible Mission 3, which is currently in development for C64 by Icon64.
26.04.2024 - C64 Round Up: April/May 2024 - 13 Games, Pixel Art, News & More! - video from 'RetroGamerNation'
The April/May 2024 edition of the RGN Commodore 64 (C64) Round Up featuring the latest game releases, pixel art, demo and add-on items.
The April/May 2024 edition of the RGN Commodore 64 (C64) Round Up featuring the latest game releases, pixel art, demo and add-on items.
24.04.2024 - 'Bronx / Bronx64' - Adventure for C64 and Plus/4 released - free for download
Bronx is a text adventure for ZX Spectrum originally made by Gian Battista Aicardi and published in January 1988, more precisely in Load'n Run magazine issue 45. Today Bronx arrives on C64 (named 'Bronx64' - download here) and Plus/4 thanks to the faithful conversion made by Carmine Migliaccio also known as TSM, and it can be played both in the original Italian language and translated into English. It features hires, slightly animated, bitmap graphics, and 80-column charset.
Bronx is a text adventure for ZX Spectrum originally made by Gian Battista Aicardi and published in January 1988, more precisely in Load'n Run magazine issue 45. Today Bronx arrives on C64 (named 'Bronx64' - download here) and Plus/4 thanks to the faithful conversion made by Carmine Migliaccio also known as TSM, and it can be played both in the original Italian language and translated into English. It features hires, slightly animated, bitmap graphics, and 80-column charset.
24.04.2024 - 3D Printing with ChatGPT: Restoring a C64 - video from 'Sayaka's Digital Attic'
In this video Sayaka is trying to make the missing keys for a Commodore 64 and a game cartridge with the help of a 3D printer. But it's her first time attempting 3D printing, so let us see if ChatGPT can be helpful and provide valid guidance.
In this video Sayaka is trying to make the missing keys for a Commodore 64 and a game cartridge with the help of a 3D printer. But it's her first time attempting 3D printing, so let us see if ChatGPT can be helpful and provide valid guidance.
24.04.2024 - Commodore 64 Arcade Multiversion : Special - video from 'BastichB 64K'
A look back at some of the biggest multiversion arcade releases on the Commodore 64.
A look back at some of the biggest multiversion arcade releases on the Commodore 64.
23.04.2024 - Video: Phoenix Amiga port (WIP) - more footage
Another short video that shows work in progress of a coming arcade port of Phoenix for Amiga. Playtest with beta version, now even with sound.
Another short video that shows work in progress of a coming arcade port of Phoenix for Amiga. Playtest with beta version, now even with sound.
23.04.2024 - Amiga game 'Game.X ' V1.2 released - free for download
Game.X is an Amiga AGA port of a small X68000 shoot'em'up made by hitchhikr SoftWorks. It should work on an Amiga AGA with 2megs of RAM and a 14mhz 68EC020.
Game.X is an Amiga AGA port of a small X68000 shoot'em'up made by hitchhikr SoftWorks. It should work on an Amiga AGA with 2megs of RAM and a 14mhz 68EC020.
22.04.2024 - Amiga Future magazine - Issue 168 available for pre-order
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #168, which will be will be in stock on Sunday 05 May, 2024: - Interviews: David John Pleasance, Steve Quartly und Paul Huxham (PhotoFolio), + Mega interview on the Amiga Future CoverCD. - Previews: Playfield. - Reviews: Final Fight, Ghosts of Blackwood, Board Game vs Amiga: Subbuteo, Donkey Kong, PhotoFolio, Aminet News, Compression, AmigaOS 3.2 - The Manual, Redit, SimpleIDE, Amiga 4000TX, Amiga 1222 Plus. - Special: Trevors Soapbox, SmallWeb, Demoscene: Planetary Void. - Workshops: Dynamic Websites with AJAX, Knowledge: Parallax scrolling on the Amiga. - Others: Editorial, Contents, News, Imprint, CoverCD content.
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #168, which will be will be in stock on Sunday 05 May, 2024: - Interviews: David John Pleasance, Steve Quartly und Paul Huxham (PhotoFolio), + Mega interview on the Amiga Future CoverCD. - Previews: Playfield. - Reviews: Final Fight, Ghosts of Blackwood, Board Game vs Amiga: Subbuteo, Donkey Kong, PhotoFolio, Aminet News, Compression, AmigaOS 3.2 - The Manual, Redit, SimpleIDE, Amiga 4000TX, Amiga 1222 Plus. - Special: Trevors Soapbox, SmallWeb, Demoscene: Planetary Void. - Workshops: Dynamic Websites with AJAX, Knowledge: Parallax scrolling on the Amiga. - Others: Editorial, Contents, News, Imprint, CoverCD content.
22.04.2024 - 'VIC-20 Unexpanded Adventures' released
VIC-20 Unexpanded Adventures is a collection of two text adventures for unexpanded VIC-20 (with Commodore 64 versions included). You can get the collection as digital download for little money (name your own price) to support the developer.
VIC-20 Unexpanded Adventures is a collection of two text adventures for unexpanded VIC-20 (with Commodore 64 versions included). You can get the collection as digital download for little money (name your own price) to support the developer.
21.04.2024 - SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64 - video from '8-Bit Show And Tell'
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy protection. Then finally we go on a "round the world" easter egg hunt for many interesting "tokens" hidden in the Sky Travel program.
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy protection. Then finally we go on a "round the world" easter egg hunt for many interesting "tokens" hidden in the Sky Travel program.
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