Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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24.04.2024 - 'Bronx / Bronx64' - Adventure for C64 and Plus/4 released - free for download
Bronx is a text adventure for ZX Spectrum originally made by Gian Battista Aicardi and published in January 1988, more precisely in Load'n Run magazine issue 45. Today Bronx arrives on C64 (named 'Bronx64' - download here) and Plus/4 thanks to the faithful conversion made by Carmine Migliaccio also known as TSM, and it can be played both in the original Italian language and translated into English. It features hires, slightly animated, bitmap graphics, and 80-column charset.
Bronx is a text adventure for ZX Spectrum originally made by Gian Battista Aicardi and published in January 1988, more precisely in Load'n Run magazine issue 45. Today Bronx arrives on C64 (named 'Bronx64' - download here) and Plus/4 thanks to the faithful conversion made by Carmine Migliaccio also known as TSM, and it can be played both in the original Italian language and translated into English. It features hires, slightly animated, bitmap graphics, and 80-column charset.
24.04.2024 - 3D Printing with ChatGPT: Restoring a C64 - video from 'Sayaka's Digital Attic'
In this video Sayaka is trying to make the missing keys for a Commodore 64 and a game cartridge with the help of a 3D printer. But it's her first time attempting 3D printing, so let us see if ChatGPT can be helpful and provide valid guidance.
In this video Sayaka is trying to make the missing keys for a Commodore 64 and a game cartridge with the help of a 3D printer. But it's her first time attempting 3D printing, so let us see if ChatGPT can be helpful and provide valid guidance.
24.04.2024 - Commodore 64 Arcade Multiversion : Special - video from 'BastichB 64K'
A look back at some of the biggest multiversion arcade releases on the Commodore 64.
A look back at some of the biggest multiversion arcade releases on the Commodore 64.
23.04.2024 - Video: Phoenix Amiga port (WIP) - more footage
Another short video that shows work in progress of a coming arcade port of Phoenix for Amiga. Playtest with beta version, now even with sound.
Another short video that shows work in progress of a coming arcade port of Phoenix for Amiga. Playtest with beta version, now even with sound.
23.04.2024 - Amiga game 'Game.X ' V1.2 released - free for download
Game.X is an Amiga AGA port of a small X68000 shoot'em'up made by hitchhikr SoftWorks. It should work on an Amiga AGA with 2megs of RAM and a 14mhz 68EC020.
Game.X is an Amiga AGA port of a small X68000 shoot'em'up made by hitchhikr SoftWorks. It should work on an Amiga AGA with 2megs of RAM and a 14mhz 68EC020.
22.04.2024 - Amiga Future magazine - Issue 168 available for pre-order
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #168, which will be will be in stock on Sunday 05 May, 2024: - Interviews: David John Pleasance, Steve Quartly und Paul Huxham (PhotoFolio), + Mega interview on the Amiga Future CoverCD. - Previews: Playfield. - Reviews: Final Fight, Ghosts of Blackwood, Board Game vs Amiga: Subbuteo, Donkey Kong, PhotoFolio, Aminet News, Compression, AmigaOS 3.2 - The Manual, Redit, SimpleIDE, Amiga 4000TX, Amiga 1222 Plus. - Special: Trevors Soapbox, SmallWeb, Demoscene: Planetary Void. - Workshops: Dynamic Websites with AJAX, Knowledge: Parallax scrolling on the Amiga. - Others: Editorial, Contents, News, Imprint, CoverCD content.
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #168, which will be will be in stock on Sunday 05 May, 2024: - Interviews: David John Pleasance, Steve Quartly und Paul Huxham (PhotoFolio), + Mega interview on the Amiga Future CoverCD. - Previews: Playfield. - Reviews: Final Fight, Ghosts of Blackwood, Board Game vs Amiga: Subbuteo, Donkey Kong, PhotoFolio, Aminet News, Compression, AmigaOS 3.2 - The Manual, Redit, SimpleIDE, Amiga 4000TX, Amiga 1222 Plus. - Special: Trevors Soapbox, SmallWeb, Demoscene: Planetary Void. - Workshops: Dynamic Websites with AJAX, Knowledge: Parallax scrolling on the Amiga. - Others: Editorial, Contents, News, Imprint, CoverCD content.
22.04.2024 - 'VIC-20 Unexpanded Adventures' released
VIC-20 Unexpanded Adventures is a collection of two text adventures for unexpanded VIC-20 (with Commodore 64 versions included). You can get the collection as digital download for little money (name your own price) to support the developer.
VIC-20 Unexpanded Adventures is a collection of two text adventures for unexpanded VIC-20 (with Commodore 64 versions included). You can get the collection as digital download for little money (name your own price) to support the developer.
21.04.2024 - SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64 - video from '8-Bit Show And Tell'
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy protection. Then finally we go on a "round the world" easter egg hunt for many interesting "tokens" hidden in the Sky Travel program.
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy protection. Then finally we go on a "round the world" easter egg hunt for many interesting "tokens" hidden in the Sky Travel program.
21.04.2024 - Commodore VIC-20 drop-in replacement ROMs plus C64/VIC-20 dual character ROM - video from 'TheRetroChannel'
Today we're taking a quick look at some replacement ROMs for the Commodore VIC-20. Just like the C64 replacement roms that 'TheRetroChannel' designed, we now have a set for the VIC-20 and this also includes a dual character rom, much like the C64 version which had a VIC-20 font and a C64 font. So let's get these installed we'll look at the power consumption of these versus the originals and also take a look at this dual character ROM.
Today we're taking a quick look at some replacement ROMs for the Commodore VIC-20. Just like the C64 replacement roms that 'TheRetroChannel' designed, we now have a set for the VIC-20 and this also includes a dual character rom, much like the C64 version which had a VIC-20 font and a C64 font. So let's get these installed we'll look at the power consumption of these versus the originals and also take a look at this dual character ROM.
18.04.2024 - WIP Amiga game 'Settle the World' - The Election Update released
Settle the World is a turn-based building and trading game with a focus on local multiplayer (up to four players on one Amiga computer), which you can download for free. In the recently released 'Election Update' the citizens of cities can now vote every few years on whether the player may remain in power. Elections become available as soon as the citizens of a city have reached the worker class for the first time.
Settle the World is a turn-based building and trading game with a focus on local multiplayer (up to four players on one Amiga computer), which you can download for free. In the recently released 'Election Update' the citizens of cities can now vote every few years on whether the player may remain in power. Elections become available as soon as the citizens of a city have reached the worker class for the first time.
17.04.2024 - WIP Amiga game 'Neon World' - demo version v0.2 released
'Neon-World' is a WIP Shoot-em-up for Amiga 500 that is currently in open development and which is available as downloadable demo version on GitHub. New in v0.2: - The level has grown to a size of 27 screens.and there is a boss at the end.
'Neon-World' is a WIP Shoot-em-up for Amiga 500 that is currently in open development and which is available as downloadable demo version on GitHub. New in v0.2: - The level has grown to a size of 27 screens.and there is a boss at the end.
17.04.2024 - Repairing ZXkim81's C64 - video from 'Jan Beta'
Jan is trying to fix a Commodore 64 board that was given to him by his late friend ZXkim81 in 2017.
Jan is trying to fix a Commodore 64 board that was given to him by his late friend ZXkim81 in 2017.
14.04.2024 - Video: Timo's Castle - Trailer - upcoming new C64 game
Team "Pixelbrei Games" announces "Timo's Castle" for Commodore 64, Partnering with Bitmap Soft for Physical Release. Digital release available on: May 1st 2024.
Team "Pixelbrei Games" announces "Timo's Castle" for Commodore 64, Partnering with Bitmap Soft for Physical Release. Digital release available on: May 1st 2024.
14.04.2024 - Video: Phoenix Amiga port (WIP) - demo game
This short video shows work in progress of a coming arcade port of Phoenix for Amiga. Intro now works great (no more background issues), plus the rolling in-game demo kind of works.
This short video shows work in progress of a coming arcade port of Phoenix for Amiga. Intro now works great (no more background issues), plus the rolling in-game demo kind of works.
13.04.2024 - 'Prince of Persia' port for VIC-20 (+35k) released - free for download
The famous 'Prince of Persia' by Jordan Mechner already got some impressive 8-bit versions, now there is one more. When VIC-20 developer Lechuck saw a version for the Spectrum, he thought that something similar, to some extent, could be done for the VIC-20. Given the difference in available RAM many simplifications had to be done. This is clearly noticeable in the movements (not as smooth as the original) and, especially, in the sword fighting. Besides this, this VIC-20 version includes 9 levels (these try to be similar to the 9 first levels of the original version) plus the final scene with the Princess.
The famous 'Prince of Persia' by Jordan Mechner already got some impressive 8-bit versions, now there is one more. When VIC-20 developer Lechuck saw a version for the Spectrum, he thought that something similar, to some extent, could be done for the VIC-20. Given the difference in available RAM many simplifications had to be done. This is clearly noticeable in the movements (not as smooth as the original) and, especially, in the sword fighting. Besides this, this VIC-20 version includes 9 levels (these try to be similar to the 9 first levels of the original version) plus the final scene with the Princess.
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