Cascade C64/Amiga

Commodore News

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Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!

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26.01.2022 - Top 20 C64 Games Chart (UK) - January 29th 1985 - Video from 'Bread Box Commodore Computer Museum'
Commodore News - cascade64.de - external linkCompiled by Gallup these are the top Commodore 64 games in the UK for the 4 weeks ending Jan 29th 1985.
26.01.2022 - Protovision Shop: ARMSID available again!
Commodore News - cascade64.de - external linkIf you need a modern day SID replacement for your C64 then Protovision has what you need! ARMSID, ARM2SID (up to 3 SIDs) and ARM2SID for Ultimate64 are available to order.
26.01.2022 - 'Scorpion Engine' for Amiga - 2022.1 update released
Commodore News - cascade64.de - external linkThere is an update for the Game Construction Erik 'earok' Hogan's 'Scorpion Engine', which is supposed to enable the development of games that run on an A500 with a screen refresh of 50 Hz. The editor itself runs under Windows. Graphics are imported as PNG files, the Tiled editor is used to create levels. Amiga formats (mod, 8svx, anim5) are used for sounds, music and animations.
25.01.2022 - PDF Retro magazine REV'n'GE issue #130 for download
Commodore News - cascade64.de - external linkREV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
24.01.2022 - C64 compilation 'The Arlasoft Collection' released and free for download
Commodore News - cascade64.de - external link'The Arlasoft Collection' is a cartridge image file (.crt) containing all 24 of Arlasoft's C64 releases as of January 2022. Features: - Instant menu system to quickly select the game you wish to play. - A pdf booklet containing information on how to play and background on each game. - Compatible with TheC64 and TheC64 mini. - Individual disk images (.d64) or program files (.prg) for all games. - Source code in KickAssembler format
24.01.2022 - WIP Amiga game 'Creeping Me Out: Hex Night' - Frog Boss
Commodore News - cascade64.de - external linkIn this video we see a very nearly finished froggy boss beneath the swamp. 'Creeping Me Out: Hex Night' is going to be an action platformer in the vein of Turrican & Castlevania, made in Scorpion Engine. A demo version is available now. Get the download and more information from here.
24.01.2022 - Commodore 64 - The Rogue64 Review - new video from '10 Minute Amiga Retro Cast (10MARC)'
Commodore News - cascade64.de - external linkThis week on "ChickenHead Chronicles" Doug is reviewing the new game from Badger Punch Games and BitMapSoft "Rogue64". As the name implies this is a "Rogue Like" game for the awesome Commodore 64! Enjoy!
24.01.2022 - Amiga game 'Drag & Drop' released
Commodore News - cascade64.de - external link'Drag & Drop' is a new little Amiga (ECS, OCS, AGA) game based on the polpular "Block Puzzle" and made with AMOS. You can get the game as digital download for a bargain (name your own price).
23.01.2022 - C64 game 'Phase Out LPE 2.1' released as digital download
Commodore News - cascade64.de - external linkPhase Out was originally created for the RGCD C64 16k Cartridge Competition 2013. This level pack edition (LPE) now contains 50 more reloadable levels (level pack summer 2018) on the disk image which can be loaded after finishing the last 50 previuos levels. If you like puzzle based games where you need to match the colours, then this is the game for you. The game is available as digital download for little money.
22.01.2022 - How It Was Made: THE COMMODORE 64 - new video from 'Retro Recipes'
Commodore News - cascade64.de - external linkUsing new machine learning algorithms, a digitally remastered version was made of the only known low-quality footage of the Commodore 64 & 6502 factory production process, to better show how the world's bestselling computer was made!
22.01.2022 - A mechanical Keyboard for the Amiga 1200! - new video from 'Jan Beta'
Commodore News - cascade64.de - external linkJan is fixing some of his own crimes in his A1200 and is taking a look at a fancy new mechanical keyboard replacement option.
22.01.2022 - TOP 20 COMMODORE 64 Games Chart (UK) - November 1985 - Video from 'Bread Box Commodore Computer Museum'
Commodore News - cascade64.de - external linkEvery week Gallup UK compiled the sales data of Commodore 64 games in specialist stores and chain stores. This is the top 20 selling C64 games in the 4 weeks leading up to November 7th 1985.
21.01.2022 - Amiga game 'Black Dawn - TechoMage' - demo for download
Commodore News - cascade64.de - external linkHere it is the First offical testing release for the upcomming Black Dawn - Techomage. Things are obviously all subject to change and theres still lot of things missing but we present it to you as both a taste of the full release and to get everyones feedback,ideas and critisms. The demo contains a single level with a prerolled Character, The gunner so your unable to use any magic but it does let you get a feel of one of the character classes.
21.01.2022 - 'JFDuke3D' - Duke Nukem 3D port for Amiga
Commodore News - cascade64.de - external linkPrepare Yourself for the Ultimate 3D Slugfest! Murderous aliens have landed in futuristic Los Angeles, and the humans suddenly find themselves atop the endangered species list. The odds are a million-to-one, just the way Duke likes it! Now, it's up to Duke Nukem to stop the onslaught against Earth. Requirements: - 68060 processor with FPU. - Kickstart 3.0. - AGA chipset or RTG card. - 16 MB Fast RAM. - 45 MB disk space (+ more for the audio tracks)
21.01.2022 - WAITing for BASIC on the Commodore 64 - new video from '8-Bit Show And Tell'
Commodore News - cascade64.de - external linkHow can we make Commodore 64 BASIC pause for a specific time? We take a look at three techniques, including their strengths and weaknesses: 1) FOR/NEXT loops which are simple but somewhat inaccurate and not very CPU-accelerator-friendly, 2) polling the TIME variable which might be the best general approach, and 3) Using the esoteric WAIT command to watch particular bits in the C64's jiffy counter.
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